Monthly Archives: June 2010

Rigging is hard!

I’m getting a little tired of trying to rig this character just so I can animate him. I tried following this tutorial on Autodesk’s Area, but it called for using a script that’s no longer at the location specified. So, … Continue reading

Posted in Uncategorized | Leave a comment

Awesome Summer of Games!

There is a lot of good stuff coming out of the pipeline and already here from various companies. I’ve already talked about the stuff I liked that I saw or read about E3 this year, so instead I’ll talk about … Continue reading

Posted in Uncategorized | Leave a comment

Some minor workarounds

So I’ve had trouble using the interactive skin bind tool in Maya. It’s really useful for skinning and setting up initial weights for characters, but the scene file decided to crap on me when adjusting the weights with the interactive … Continue reading

Posted in Uncategorized | Leave a comment

Unity works!

So I found out why Unity was complaining. Apparently naming scripts with identical class names provided by the Engine acts kind of like an override. So Unity was looking for the GetButton method inside my script which didn’t exist. Renaming … Continue reading

Posted in Uncategorized | Leave a comment

E3 Conferences thus far

I’m looking forward to the games and innovations coming for the video game industry this year. Here are some of the highlights thus far: New Xbox 360 refresh. It’s smaller, had integrated N Wifi, and is quieter. Best part, it’s … Continue reading

Posted in Uncategorized | Leave a comment

Some short sad news.

I found out my Uncle Willie died yesterday from a heart attack.

Posted in Uncategorized | Leave a comment

Software sucks so much…so why do I want to make games again?

Slight rant, a few apps have been giving me lip lately. Unity, the mostly awesome free 3D development environment/engine/thing of gods was complaining about GetButton not being a member of the Input class, even though it is. I thought maybe … Continue reading

Posted in Uncategorized | Leave a comment