Monthly Archives: January 2010

Global Game Jam 2010: An Overview

Holy shit, it’s been one LONG weekend. I’m exhuasted, hungry, but mostly satisfied. So if you’re into making games in any way, you’ve probably been aware of this huge event called the Global Game Jam. You’ve probably participated (or depending … Continue reading

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Game Maker Progress Day 4

I add a simple respawning script for to handle the player deaths. I’m going to add the code to spawn in a safe location and/or add temporary invulnerability later. I spent a while trying to figure out why after respawining … Continue reading

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No new work in Game Maker, but working on drawing skills

I decided since my drawing skills frankly suck, I should bone up on them at least a little. While the art for the game will be pixel art, basic knowledge of drawing should help me out. So I’m taking the … Continue reading

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Game Maker Progress Day 3

I’ve crossed out everything on my TO-DO list except for making it fancy. I’m not particularly good when it comes to graphics, especially in two dimensions. So I’ll probably hold off on that for now. I in between deciding on … Continue reading

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Game Maker Progress Day 2

So I found out why I couldn’t see any text yesterday. The text color was blending with the background, so I changed it to “c_yellow” and it was visible. I found out that the variables hspeed and vspeed are not … Continue reading

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Almost 2010

It’s hard to believe it’s almost 2010, but in this time zone, there’s only 45 minutes until the new year. Exciting! I’ve been fiddling around with the new version of Game Maker shortly after it was released. Free upgrades are … Continue reading

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